Procedural Terrain Generation by Sampling a 2D Monochrom Perlin Noise Map in Unity
Sameer Ahmed & Bipin Pandey · Asian Journal of Research in Computer Science · 2023
This article presents a study on procedural terrain generation using Perlin noise in the Unity game engine, building upon prior research and established techniques [1,2]. The objective of the this study is to create realistic and visually appealing landscapes by leveraging algori...
Open access
Research Article
10.9734/ajrcos/2023/v16i1333